Uses of Class
us.ihmc.graphics3DAdapter.graphics.instructions.Graphics3DAddMeshDataInstruction

Packages that use Graphics3DAddMeshDataInstruction
us.ihmc.graphics3DAdapter.graphics   
 

Uses of Graphics3DAddMeshDataInstruction in us.ihmc.graphics3DAdapter.graphics
 

Methods in us.ihmc.graphics3DAdapter.graphics that return Graphics3DAddMeshDataInstruction
 Graphics3DAddMeshDataInstruction Graphics3DObject.addArcTorus(double startAngle, double endAngle, double majorRadius, double minorRadius)
          Creates an ArcTorus centered on the current coordinate system.
 Graphics3DAddMeshDataInstruction Graphics3DObject.addArcTorus(double startAngle, double endAngle, double majorRadius, double minorRadius, AppearanceDefinition arcTorusApp)
          Creates an ArcTorus centered on the current coordinate system with the specified appearance.
 Graphics3DAddMeshDataInstruction Graphics3DObject.addCone(double height, double radius)
          Adds a cone with the given height and radius centered on the origin of the current coordinate system.
 Graphics3DAddMeshDataInstruction Graphics3DObject.addCone(double height, double radius, AppearanceDefinition coneApp)
          Adds a cone with the given height, radius and appearance centered on the origin of the current coordinate system.
 Graphics3DAddMeshDataInstruction Graphics3DObject.addCube(double lx, double ly, double lz)
          Adds a solid black cube with the specified dimensions centered around the origin of the current coordinate system.
 Graphics3DAddMeshDataInstruction Graphics3DObject.addCube(double lx, double ly, double lz, AppearanceDefinition cubeApp)
          Adds a solid cube with the given dimensions and appearance centered on the origin of the current coordinate system.
 Graphics3DAddMeshDataInstruction Graphics3DObject.addCylinder(double height, double radius)
          Adds a soild cylinder with the given radius and height centered on the origin of the current coordinate system.
 Graphics3DAddMeshDataInstruction Graphics3DObject.addCylinder(double height, double radius, AppearanceDefinition cylApp)
          Adds a soild cylinder with the given radius, height and appearance centered on the origin of the current coordinate system.
 Graphics3DAddMeshDataInstruction Graphics3DObject.addEllipsoid(double xRadius, double yRadius, double zRadius)
          Adds a solid ellipsoid with the given radii centered on the origin of the current coordinate system.
 Graphics3DAddMeshDataInstruction Graphics3DObject.addEllipsoid(double xRadius, double yRadius, double zRadius, AppearanceDefinition ellipsoidApp)
          Adds a solid ellipsoid with the given radii and appearance centered on the origin of the current coordinate system.
 Graphics3DAddMeshDataInstruction Graphics3DObject.addExtrudedPolygon(java.util.List<javax.vecmath.Point2d> polygonPoints, double height)
           
 Graphics3DAddMeshDataInstruction Graphics3DObject.addExtrudedPolygon(java.util.List<javax.vecmath.Point2d> polygonPoints, double height, AppearanceDefinition appearance)
           
 Graphics3DAddMeshDataInstruction Graphics3DObject.addGenTruncatedCone(double height, double bx, double by, double tx, double ty)
          Adds a truncated cone with the given height, base width x, base width y, top width x, and top width y centered on the origin of the current coordinate system.
 Graphics3DAddMeshDataInstruction Graphics3DObject.addGenTruncatedCone(double height, double bx, double by, double tx, double ty, AppearanceDefinition coneApp)
          Adds a truncated cone with the given height, base width x, base width y, top width x, top width y, and appearance centered on the origin of the current coordinate system.
 Graphics3DAddMeshDataInstruction Graphics3DObject.addHemiEllipsoid(double xRad, double yRad, double zRad)
          Adds a hemi ellipsoid with the given x, y and z radii centered on the current coordinate system.
 Graphics3DAddMeshDataInstruction Graphics3DObject.addHemiEllipsoid(double xRad, double yRad, double zRad, AppearanceDefinition hEApp)
          Adds a hemi ellipsoid with the given appearance and x, y and z radii centered on the current coordinate system.
 Graphics3DAddMeshDataInstruction Graphics3DObject.addMeshData(MeshDataHolder meshData, AppearanceDefinition meshAppearance)
           
 Graphics3DAddMeshDataInstruction Graphics3DObject.addPolygon(AppearanceDefinition yoAppearance, javax.vecmath.Point3d... polygonPoints)
           
 Graphics3DAddMeshDataInstruction Graphics3DObject.addPolygon(java.util.ArrayList<javax.vecmath.Point3d> polygonPoints)
           
 Graphics3DAddMeshDataInstruction Graphics3DObject.addPolygon(java.util.ArrayList<javax.vecmath.Point3d> polygonPoints, AppearanceDefinition yoAppearance)
          Creates a polygon centered at the current coordinate system with the given vertices.
 Graphics3DAddMeshDataInstruction Graphics3DObject.addPolygon(javax.vecmath.Point3d[] polygonPoint)
          Creates a polygon centered at the current coordinate system with the given vertices.
 Graphics3DAddMeshDataInstruction Graphics3DObject.addPolygon(javax.vecmath.Point3d[] polygonPoints, AppearanceDefinition yoAppearance)
          Creates a polygon centered at the current coordinate system with the given vertices.
 Graphics3DAddMeshDataInstruction Graphics3DObject.addPyramidCube(double lx, double ly, double lz, double lh)
          Creates a pyramid cube centered on the origin of the current coordinate system.
 Graphics3DAddMeshDataInstruction Graphics3DObject.addPyramidCube(double lx, double ly, double lz, double lh, AppearanceDefinition cubeApp)
          Creates a pyramid cube with the specified appearance centered on the origin of the current coordinate system.
 Graphics3DAddMeshDataInstruction Graphics3DObject.addSphere(double radius)
          Adds a solid sphere with the given radius centered on the origin of the current coordinate system.
 Graphics3DAddMeshDataInstruction Graphics3DObject.addSphere(double radius, AppearanceDefinition sphereApp)
          Adds a solid sphere with the given radius and appearance centered on the origin of the current coordinate system.
 Graphics3DAddMeshDataInstruction Graphics3DObject.addWedge(double lx, double ly, double lz)
          Adds a solid wedge with the given dimensions centered on the origin of the current coordinate system.
 Graphics3DAddMeshDataInstruction Graphics3DObject.addWedge(double lx, double ly, double lz, AppearanceDefinition wedgeApp)
          Adds a solid wedge with the given dimensions and appearance centered on the origin of the current coordinate system.